possibly coming at some stage, sometime.


About

Collapsed Waves is an Indie Single Player First Person Action Adventure based in a semi-realistic/science fiction universe.

The hero of the game, Ryker is decorated ex-army, hired as an air martial on a flight carrying tourists to a world class tropical resort island.

The island also hosts international committees and conferences with world leaders attending.

There is an important political meeting about to start, with flights due to come in after the flight you’re on.

The game starts with you landing at the airport and then being assigned to guard the airport while these flights arrive.

What happens next is where the fun begins.


Location

Most of the game is on an equatorial tropical island group, with one larger, main island spreading 144km2.

The Island is very special, it has many physics bending properties, caused by an ancient accident. These get explained throughout the game, but some are shown right from the start – one of which are portals on the island to other parts of the world and different times – some have been exploited as tourist attractions (one is a portal to a snow covered mountain, so is used as a ski slope) There are also relics of other civilizations that have crossed the portals in the past and built shrines and monuments.

The island also has more recent history. It was taken over during WW2 as a base in the equatorial pacific, with infrastructure built including a settlement, large forts and battlements, batteries and a dam.

The combination of the above make it the worlds most popular holiday destination.


Specifications (subject to change)

Minimum SpecsRecommended Specs
CPU: 8th gen Intel I5/Ryzen 4
Mem: 8GB
GPU: 6GB – GTX970, Radeon R9 390
Disk: 400GB
CPU: 13th gen I7/Thread Ripper
Mem: 32GB
GPU: 12GB – RTX4060, Radeon RX 7600
Disk: 500GB

Goals

Apart from the obvious goal of having a completed game, some of the main goals for the game are:

  • Runs on Potatoes.
  • Ramps up for modern hardware to use Lumen or Path Tracing.
  • No Stutters.
  • Config Menu that allows changing everything.
  • Renders Grass/Foliage as far into the distance as possible – preferably the horizon.
  • Supports VR.
  • Initially PC with view to consoles.
  • Has full wild-life system that interacts with the environment – behaves in realistic ways/breeds etc.
  • Mass traffic and crowds system.
  • Full level multiple fire propagation and regeneration.
  • Mass Damage. (would love to have this remain between saves but haven’t thought of an efficient way to do it)
  • Dynamic levels – cut trees remain cut between saves, bulldozed ground stays bulldozed etc.
  • Dynamic Construction – buildings, complexes, way stations and other story related things get built over time before your eyes with NPCs, vehicles, tools etc (amount of detail of construction will need to be fairly limited).
  • Every room in every building is enter-able and custom, objects can be interacted with (e.g. doors, windows, lights, TV etc) and states are stored between saves.
  • Full Electricity Network and Fuel Network.
  • Fully Functional Train system and underground.
  • Big City.
  • Lots of interaction with everything.
  • Lots of Tourist activities to do.
  • Lavish Hotels.

Plans

Currently I am getting everything ready to be able to pitch to investors – I need to be completely confident with the concept and the framework before I do, preferably with a lot more of the level polished too – so this is still not for a while.

If funding is established I’d like to hire a small team to work on the game including console support, possibly switch support (that may require proven sales of it on other platforms though), VR support and developing the future stories. It would make a good base for a meta verse too – so possibly a multi-player version in 5.X or preferably 6.X.

The team would consist of at least 2 more C++ developers, a BP developer, at least 2 artists to clean up my messy work and a sound specialist.

If funding proves to be impossible to find I’ll continue as Indie and keep working on it.