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rdBPtools Manual version 1.41

Last Updated: 2nd March 2025


  • Section 1: What does rdBPtools do?
  • Section 2: The UI
  • Section 3: Creating Prefabs from your level actors (video)
  • Section 4: Randomization (video)
  • Section 5: StaticMesh Instance Settings
  • Section 6: Showing and Hiding Sections of your Prefab
  • Section 7: Copying Prefabs back to your level
  • Section 8: Changing Mobility
  • Section 9: Other Tools
  • Section 10: Creating Static Meshes from your Prefab
  • Section 11: Converting rdBPtools Prefabs to use Epics Mesh instancing
  • Section 12: Creating LevelInstances and PackedLevelActors
  • Section 13: Moving StaticMeshes to the Foliage System
  • Section 14: Harvesting StaticMeshes from actors such as PCG or Foliage
  • Section 15: Extending Functionality
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16


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> rdBPtools Home
> User Manual
> Reference Manual (New)
> Release Details (New)
> Feature Log (Trello)
> Tips to keep it fast
> Forums
> FAQ
> Discord Channel
> BenchMarks
> Source Code Layout
> rdBPtools Downloads

> Tutorials:

1. Starting Off
    1. Starting Off (New)
    2. Changing Instance cfg
2. Building Prefabs
    1. A Simple Prefab (Updated)
    2. Another Prefab (Updated)
    3. A Simple Nested BP
    4. More Nested Blueprints
3. Randomization and Themes
    1. Prefab Randomization
    2. Customizing with Themes
4. Editing Prefabs
    1. Editing Instances (Updated)
    2. Adding New Objects (New)
    3. Saving to the main Asset (New)
5. Prefabs from Blueprint
    1. A word about Sid. (New)
    2. Showing/Hiding Sections.
    3. Using 1 Instance
6. Complex Prefabs
    1. Creating Houses and Rooms
    2. Creating Unique Materials
7. Conversions
    1. Copy a BP to a level
    2. Converting a BP to a Mesh
    3. Harvesting ISMs from PCG
    4. Moving ISMs to Foliage
    5. Convert to LevelInstance
    6. Converting Existing BPs
8. Misc
    1. UE5 Light-Weight Instances
    2. Transporting Assets
    3. Create Repeating Foliage
    4. Instances and Culling
    5. Building HLODs
    6. Interactive Shelves
    7. Using the Epic ISMs

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