rdBPtools Tutorial 26 – Interactive Shelves that save state

There’s many ways to go about creating interactive shelves, this tutorial explores a very efficient way which also saves the state of the shelves between games.

Rather than add interaction handlers to individual products on the shelves, we’ll just have a handler in the Shelf BP itself – and rather than using overlaps or collisions we use a simple line trace to find the looked at ISM, locate the owning prefab and call the handler from there.


Step 1.