rdInst Tutorial 44 – Pickups and Highlights
Last Edited: 28th September 2024
Tutorial created using rdInst version 1.44
rdInst version 1.44 introduces built-in Pickups and Highlighting.
This is built into the existing scan system so comes virtually for free – and turns any StaticMesh instance into a fully interactive PickUp (non-physics).
The Pickup Highlighting can be either proximity or LookAt based (combinations of both on different meshes is supported) and is done using the “Inverted Hull” technique which fits in perfectly with proxy swapping. No extra mesh, Post Process Volume, Stencil Buffers or details are required – rdInst and the highlight material do all the work.
Communication with your Player Blueprint is done by hooking delegates – one for when a pickup is looked at (so you can display some text and filter if it is to be picked up (e.g. full inventory)) and one for when an “overlap” type pickup has been picked up.