rdInst Tutorial 48 – Advanced AutoInstancing

It’s possible to re-create your interactive and physics simulating actors as instances in the distance and swap them over to the real thing when close by.

This has been possible using proxies from spawned instances up until now, but version 1.44 introduces the ability to create them automatically at play from actors in your level.

It can detect actors with physics enabled automatically – plus you can set the default behavior directly for assets in the Content Browser so they always use them, and override the settings on an actor-by-actor basis in the level.

This tutorial sets up some objects to auto-convert and some set to specifically use custom settings. One cube can also be destroyed by swapping to a geometry collection.


Step 1. Create a new project and Open World level.