Section 10. Creating Static Meshes from your Blueprint

Having Blueprints with each object able to be randomized is both powerful and useful, but sometimes you need something that’s not so powerful, and a bit quicker to render (like one draw call as opposed to one per item).

That’s when it can be a good call to convert your blueprint into one static mesh that can then be converted to Nanite or have LODs added.

Tutorial 9 goes through the steps needed to convert your Blueprint to a Static Mesh (don’t worry, it’s painless).