Section 5. StaticMesh Instance Settings

rdBPtools also gives you the ability to save how you want Instances of StaticMeshes to behave right into the StaticMesh itself – when rdBPtools uses those meshes to create Blueprints, the values you have set will be used to create the InstanceStaticMesh Components. This makes it very quick and easy – you set them once, in one place and those settings get used from then on.

To open this window, Right-Click on a selection of StaticMeshes in the Content Browser, and select “Instance Settings…” from the Context menu that opens.

The options listed here are the same options you get for things such as Foliage Instances – You can find more information about them by looking at the Epic documentation for those.

Regarding the “CustData” value – that is the number of per-instance custom floats to allocate for each instance. Note that this takes 4 bytes per custom float per instance, so use wisely.

The “WPO Cull” is a good optimization, it disables WorldPosition Offsets after the set distance – things such as the virtual shadow maps don’t have to update their data past that point.

These options work in the same way as the Randomization settings, when you have multiple actors selected and their values differ, those values are set as “indeterminate” and will not be saved across StaticMeshes unless you specify a value.