rdBPtools Release Details


Version 1.40. 11th December 2024

This version of rdBPtools introduces a new set of classes that support more rendering features such as Material Overrides and Reverse Culling. It also now stores the Blueprint classes in a subfolder of “rdTools/System/rdBP/” in your project. This is to minimize folder footprint from multiple rdTools. The existing Blueprints will still be referenced by the existing Blueprint classes in “rdBPtools”.

If you want to clean up any existing classes in “rdBPtools” you can create folders “/Game/rdTools/System/”, move the “rdBPtools” folder into there, then rename the folder to “rdBP”. Then use the “Fix Redirectors” tool. This will allow any existing prefabs to point to the correct folder. rdBPtools 1.40 will only update the files it needs to.

The Instance Editing feature is currently not working in UE5.5.0 or UE5.5.1 – there appears to be either some very hidden system added that needs implementing or that it’s a bug. I’ll update when either more information or an update is released.


  • ADDED: Support for material/reverse culling etc overrides
  • ADDED: Update BP from selection for prefabs
  • ADDED: Add more Actors to Prefabs tool
  • ADDED: Duplicate, Remove and Replace Instance tools in InstanceEdit Mode
  • ADDED: Collate the grouped actors into folders in the prefab
  • FIXED: Update Prefab Transforms from selection for prefabs
  • FIXED: Crash when adding Grouped Actors
  • CHANGED: Moved Blueprint Classes into a subfolder of rdTools