Version 1.10

  • ADDED: WorldPositionOffsetDisableDistance to instance settings window
  • ADDED: Tool to harvest ISMs and HISMs from selected actors to Actors or Blueprint (works with PCG and foliage volumes)
  • ADDED: Built-in InstancedStaticMesh manager for default instancing
  • ADDED: Option to filter classes to rdBase derived only
  • ADDED: Option to copy non-childactor components from selected blueprints to level along with the childactor ones
  • ADDED: Replace option for CreateBPFromSelection
  • ADDED: Tool to copy instances in blueprint to the foliage system
  • ADDED: Tool to create LevelInstances and PackedLevelInstances from Blueprints
  • ADDED: Tool to mirror Assets in Blueprints
  • ADDED: Tool to place Assets in Blueprints on the ground
  • ADDED: Options to harvest staticmeshes from blueprints when creating prefabs
  • ADDED: MoveToFoliage for Selected StaticMeshActors
  • CHANGED: Made OnlyOne mode detect if one or no folders, and then chose from just assets in root
  • CHANGED: Blueprints now update on drag unless they have a large number of children/instances
  • FIXED: Assets would sometimes fail to load on UE5.2.1
  • FIXED: CreateBlueprintFromSelection was loosing any selected class in the UI if other options were selected afterwards
  • FIXED: ReplaceSelectedBlueprints did not retain the rotation of the blueprint
  • FIXED: After “Replace in Level”, the selection was not being updated
  • FIXED: Changing Instance settings not updating existing instances in rdInst