Version 1.20

  • ADDED: Dialog for “Move to Foliage” to select any existing FT
  • ADDED: System that allows clicking/right-clicking on instances to select their prefab
  • ADDED: Leave negatively scaled meshes as ChildActors
  • ADDED: Change the ChildActor Components and StaticMesh Components names to the labels used in the level
  • ADDED: Get all blueprints harvesting the children for Create from Selection
  • ADDED: Add tools to convert ISMs to SMs and back for HLOD building
  • ADDED: Add option for recursing visibility objects
  • ADDED: Implemented the SM->ISM and ISM->SM blueprint functions
  • ADDED: Agnostic function to shift specific meshes by a certain amount
  • ADDED: Tool to move all instances/assets by a vector
  • ADDED: Tool to Convert PCG or Foliage Volume to Baked rdSpawnActor
  • ADDED: Instance setting option for writing velocity information for instances
  • ADDED: Tool to Convert selected actors to Baked rdSpawnActor
  • ADDED: Instance Settings for Shadow Invalidation type
  • ADDED: Tool to set/clear per-proxy hits to BP prefabs
  • ADDED: Support instance editing in BP only prefabs
  • ADDED: Right-clicking on instances without edit mode now opens the prefab actors menu
  • ADDED: Support for a PivotActor when creating prefabs
  • ADDED: UpdatePrefabBPFromActor to store actor instances changes in the prefab Blueprint
  • CHANGED: Make the default on for collision
  • CHANGED: Make the default on for hit proxies
  • CHANGED: Harvest Instances now also harvests SMCs, ChildActor SMs and SM Actors
  • CHANGED: Get all types of blueprints working with “Copy to Level”
  • FIXED: Centering/Justifying prefabs is now exact
  • FIXED: Instance setting “Light Channels” now allows multiple channels to be selected
  • FIXED: Instance settings are now saved and used for non-rdInst instances
  • FIXED: Overwrite not working when Creating from Selection
  • FIXED: Prefabs not running construction script on drag
  • FIXED: Blueprint based Folder themes not working
  • FIXED: rdInst based Folder themes not working
  • FIXED: LightChannel Settings were not working for multiple channels
  • FIXED: Instance settings were not being used for BP based instances
  • FIXED: GroupActors no longer get included as ChildActorComponents
  • FIXED: Creating from folder failing when over-writing file
  • FIXED: CreateFromSelection with “Replace” on was not rendering the replaced prefab correctly
  • FIXED: Calling rdBuild from BP blueprint was not removing all previous instances
  • FIXED: Names and Labels of actors spawned with CopyToLevel now use the saved name from when created