rdBPtools Tutorial 5.3 – Changing/Animating Prefab Objects at runtime.



In rdBPtools version 1.46, some new features have been added.

The first is an “ID” for each object in the prefab – these can be set from the “Randomization Settings” window, or by simply adding a tag to a level actor with “rdID=” and a string ID.

These IDs can be used to find your objects in the prefab. You can call multiple objects the same ID, all will be referenced when using the new functions.

There was already a name stored with each object – the original name of the actor in the level, you can reference your prefab objects with this too.


The following new functions have been added (all in the “By Name” category):

The “Name” can be a collection of Names/IDs, delimited by commas (,). If the Name starts with a colon (:) it references the objects Name, otherwise it references the ID. You can also add an “*” at the end of the name/id to wild-card the search.


This tutorial will step through creating a prefab with named IDs and setting up interactive spheres to hide/show/move/change CustomData/animate objects in prefabs.


Step 1.