Chapter 8 – Assimilating the objects into One Actor (rdInst only)

Something else that rdBuildBuddy can do – and this is a HUGE optimization for your levels – is to Assimilate all Static Meshes into one actor, using Instances. This can turn a 10,000 actor wilderbeast into a single actor smooth running and editing part of your level.

The Placement actor has a button, which calls one of the sub-classing functions “AssimilateObject” on each of the objects in your build when you click on it. By default, only rdInst implements it – but you can subclass the Placement Actor and over-ride that function to build your own.