In-Game Performance
The first set of tests compare a level made with normal static meshes, the same but using the foliage mode, and with one using instances created with rdInst. Note that the instances created with rdInst are “Managed” so come with a slightly higher setup cost than a simple unmanaged instanced system.
The Foliage in these tests are from the MegaScans library and have all been converted to Nanite. They’re using between 1K and 4K textures and have complex meshes – in line with the next gen requirements.