rdInst Tutorial 7.3 – Changing Instances
Last Updated: 23rd April 2025
Tutorial created using rdInst version 1.50
Note: UE 5.5.0 -> 5.5.4 have a bug that prevents instances from being selected.
You’re able to edit the instances within a rdSpawnActor in a similar way as you do prefabs. Just tick the “Edit Instances” option in the details panel, select and transform the instances, then untick – The data is saved straight to its DataAsset, so any other actors referencing that DataAsset will update also.