rdInst Tutorial 7.4 – Saving/Applying Changes
Last Updated: 6th May 2025
Tutorial created using rdInst version 1.5X
Note: This is not currently finished, it will be completed in an update.
You can change objects within SpawnActors during play and have those changes saved with the save game.
This is done with the rdAlteration system which is a system the stores “changes” to the original layout. This is quite optimal with storage space and can work with fixed-seed random with precision and random seed random procedural placements from location/radius type changes.
This tutorial walks you through using some of the Alteration functions.