rdInst Tutorial 8.5 – Advanced Procedural Population
Last Updated: 29th April 2025
Tutorial created using rdInst version 1.50
It’s possible to get some quite complex procedural population going on with the rdProceduralActor (quite a bit more planned too).
There’s many options for placement, plus the ability to use SplatMaps to control the spawning. These SplatMaps can either encompass the ProceduralActor or be relative for the SpawnActor (i.e. is complete landscape map).
This Tutorial will create a Procedurally Populated level based on some of the more advanced features.