rdInst Tutorial 7.5 – Custom Spawners
Last Updated: 28th April 2025
Tutorial created using rdInst version 1.50
You can create completely customized spawners, spawning any type of actor or mesh over any area – and still have it all controlled by the rdSpawnActor, including baking the data, using the scanning system etc.
All you need to do is SubClass from the rdSpawnActor and override the rdSpawn function.
This tutorial will create a simple custom spawner, spawning characters along a spline.