rdInst Tutorial 7.5 – Custom Spawners


You can create completely customized spawners, spawning any type of actor or mesh over any area – and still have it all controlled by the rdSpawnActor, including baking the data, using the scanning system etc.

All you need to do is SubClass from the rdSpawnActor and override the rdSpawn function.

This tutorial will create a simple custom spawner, spawning characters along a spline.


Step 1.