rdInst Tutorial 4.4 – Editing Instances from the Level Editor


You can edit any instances transform in rdPrefabs by enabling the “Edit Instance” mode (option is in the rdActors Details Panel). For them to be selectable and editable you will need to enable collision on them and ensure their hit proxies are enabled. You can do this from the StaticMeshes Instance Settings (right click -> rdInst->Instance Settings):