rdInst Tutorial 11.5 – Using simpler APawn and rdECS movement
Last updated: 25th April 2026
Tutorial created using rdInst version 1.53
CharacterMovementComponent based Actors can be quite heavy – if you’re going to have a lot of NPCs as actors in your level it can help a lot to build them as Pawn Actors and use the rdECSSync Component to move them using the rdECS movement system.
You can enable/disable the rdECS movement system at any time, it will keep track of where the actor is when it’s disabled to keep the entity locations current in the ECS system.