rdMeshTools Manual version 1.30
Last Updated: 28th April 2024
Section 1: What does rdMeshTools do?
rdMeshTools is a UnrealEngine plug-in that adds tools to help make working with StaticMeshes quicker and easier.
- Menu commands in the StaticMesh Editor to Scale/Rotate/Mirror and Change the Pivot of the raw Mesh
- Menu commands in the Context Menus of the Content Browser for Bulk changing of the selected StaticMeshes Scale/Rotation/Mirror and Pivot Point – either with windows where you can specify the values, or quick access menu options with predefined values.
- Menu commands in the Epic Tools menu
- Menu commands from the world outliner and level menus for altering the meshes directly in your level
- Tools for quickly removing or adding simple collision (box, capsule and ‘trunk’)
- Tools to quickly add complex collision from meshes with same name and “_col” suffixed at the end
- Tools for creating new UV maps describing the spatial position of the current pixel
- Tools for creating spatial maps in the meshes Vertex Color data
- Tools to Copy/Paste/Sort Sockets
- Batch Renaming Tool
- Hotkey tool to quickly rename actor to a simplified StaticMesh name
- Tools to create new meshes from negatively scaled meshes in the level selection (replaced in level)
- Tools to create new meshes from customized material meshes in the level selection (replaced in level)
Section 2: The UI
There are four areas for using the rdMeshTools tools, you can edit straight from the StaticMesh Editor for single meshes – or you can select as many meshes as you want, then select the tools from the Context Menu that opens if you right-click. You can also select mesh actor instances in your level and right-click for a context menu there. There is also a Submenu in the Epic Tools menu (accessed from the main menu bar).
The following pages go through these menus explaining their uses: