rdMeshTools Manual version 1.20

Last Updated: 28th June 2023

Section 1: What does rdMeshTools do?

rdMeshTools is a UnrealEngine plug-in that adds tools to help make working with StaticMeshes quicker and easier.

  1. It has commands in the StaticMesh Editor to Scale/Rotate/Mirror and Change the Pivot of the raw Mesh
  2. It has commands in the Context Menus of the Content Browser for Bulk changing of the selected StaticMeshes Scale/Rotation/Mirror and Pivot Point – either with windows where you can specify the values, or quick access menu options with predefined values.
  3. It has commands from the world outliner and level menus for altering the meshes directly in your level
  4. There are tools for quickly removing or adding simple collision (box, capsule and ‘trunk’)
  5. There is a tool to quickly add complex collision from meshes with same name and “_col” suffixed at the end
  6. There are tools for creating new UV maps describing the spatial position of the current pixel

Section 2: The UI

There are three areas for using the rdMeshTools tools, you can edit straight from the StaticMesh Editor for single meshes – or you can select as many meshes as you want, then select the tools from the Context Menu that opens if you right-click. You can also select mesh actor instances in your level and right-click for a context menu there.

The following pages go through these menus explaining their uses: