rdSplatTools Tutorial 2.8 – Fade Area

Last Updated: 23rd September 2026
Tutorial created using rdSplatTools version 1.00


This Tutorial demonstrates controlling properties in Materials via a Material Collection which gets updated on player movement.


Step 1. Create a new Basic Level

Create or load a level, replace the floor mesh with a Landscape.

Open the rdSplatTools Edit Mode and paint an area in the center as tutorial 2.6. Rebuild the fallout at 512.0.


Step 2. Create a Material Collection

Right-Click in the content browser and select New->Material->Material Parameter Collection.

Open this and add a scalar parameter “splatValue”.


Step 3. Create a simple Landscape Material

Now create a Material that simply multiplies 1- that splat value with a color (green in this example).


Step 4. Edit the ThirdPerson BP

The last step is to store the current value of the splat in the MPC from the ThirdPerson BP:

First, Add this to the BeginPlay event to load the rdSplatMap:

Then, add this to Tick:


Step 5. Done.

Now just play the level and walk towards the center of the level and watch the landscape darken.