rdSplatTools Tutorial 2.8 – Fade Area
Last Updated: 23rd September 2026
Tutorial created using rdSplatTools version 1.00
This Tutorial demonstrates controlling properties in Materials via a Material Collection which gets updated on player movement.
Step 1. Create a new Basic Level
Create or load a level, replace the floor mesh with a Landscape.
Open the rdSplatTools Edit Mode and paint an area in the center as tutorial 2.6. Rebuild the fallout at 512.0.

Step 2. Create a Material Collection
Right-Click in the content browser and select New->Material->Material Parameter Collection.
Open this and add a scalar parameter “splatValue”.

Step 3. Create a simple Landscape Material
Now create a Material that simply multiplies 1- that splat value with a color (green in this example).

Step 4. Edit the ThirdPerson BP
The last step is to store the current value of the splat in the MPC from the ThirdPerson BP:
First, Add this to the BeginPlay event to load the rdSplatMap:

Then, add this to Tick:

Step 5. Done.
Now just play the level and walk towards the center of the level and watch the landscape darken.
