rdSplatTools Tutorial 2.9 – Music Area

Last Updated: 23rd September 2026
Tutorial created using rdSplatTools version 1.00


This tutorial is simply a “play music area” – the music starts when you enter and stops when you leave.


Step 1. Create a new Level

Start by creating a new Basic level, remove the floor mesh and add a simple landscape.

Go to rdSplatTools Edit Mode and Paint one or more areas on the landscape with a hard brush, no falloff.

Save.


Step 2. Edit the ThirdPerson BP

Open the ThirdPerson Blueprint in the Blueprint Editor and add an Audio Component, set the source to a music wave file. Add a Bool property called “Playing”.

Add this to the BeginPlay Event:

Then add this to the Tick Event:


Step 3. Done.

Now just play the level and walk into and out of the music areas.