rdSplineTools Tutorial 2. Re-joining Splines
Last Updated: 8th August 2023
Re-joining splines with rdSplineTools is very simple. Any changes you’ve made to the sub-splines will be incorporated back into the joined spline.
Note: If you want to retain the correct mesh array indexes, do not add or remove spline points to split splines.
Step 1. Right-Click on your split Spline Blueprint Actor
Select your Blueprint Actor that contains the already split spline and Right-Click
Step 2. Select “Join Splines” from the rdSplineTools section
That’s all you need to do.
As the current Blueprints in Tutorial 5 stand, adding or removing spline points will change the array indexs in your mesh array. It is possible to add functionality to your spline blueprint to incorporate point additions/removals.