rdSplineTools Tutorial 2. Re-joining Splines

Re-joining splines with rdSplineTools is very simple. Any changes you’ve made to the sub-splines will be incorporated back into the joined spline.

Note: If you want to retain the correct mesh array indexes, do not add or remove spline points to split splines.

Step 1. Right-Click on your split Spline Blueprint Actor

Select your Blueprint Actor that contains the already split spline and Right-Click

Step 2. Select “Join Splines” from the rdSplineTools section

That’s all you need to do.

As the current Blueprints in Tutorial 5 stand, adding or removing spline points will change the array indexs in your mesh array. It is possible to add functionality to your spline blueprint to incorporate point additions/removals.