rdBuildBuddy Tutorial 8 – Constructing and Removing Programmatically

Sometimes when using the rdBuildBuddy builders, you may want to change things and rebuild.

This is pretty simple, there are some functions built-in to help you.

In this tutorial we will start with a distributed line of objects and change the distribution density during play.


Step 1. Create a new Blueprint SubClassed off BP_rdBuildBuddy_Spline_Distribute

The first step is to create a Blueprint – Subclass it off the “BP_rdBuildBuddy_Spline_Distribute” as we will be distributing objects along a spline.


Step 2. Add to the level and drag out a spline path

Add the new Blueprint to the level and create a path for the objects to be place along.


Step 3. Open the BP in the Editor, Add a new variable for the Number of Columns (RunningDensity)

Now we add a variable to the Blueprint – this variable starts at 1.0 and gets decremented in the Tick Handler. This is multiplied by the NumOfColumns value we chose and set in the Drop-In.


Step 4. Change the default “Number of Columns” to an amount that fits well with your spline

This is the number of objects that get distributed along the spline – for the example we use (see snapshot above) – 30 is a good number.


Step 5. Add an “Object” and assign the mesh

Now add a mesh object to the Object Factory.


Step 6. Change the Tick Interval to 3 seconds

In the Class Defaults of our Blueprint, change the “Tick Interval” from 0.0 to 3.0 – so it ticks once every 3 seconds.


Step 7. Add a Fix to the rdBuildBuddy Object Remove function

If you’re using version 1.00 of rdBuildBuddy, you’ll need to change one of it’s functions to work at run-time. Normally it makes no difference when the setup is done at begin play.

Just change the function “RemoveInstances” in “BP_rdPlacement” to look like below:


Step 8. Add the Code to the EventTick handler

The final step is to add the decrementing density and redraw – add this code to the Event Tick Handler:


Step 9. Done

That’s it – now play your level and watch the amount of objects decrease every 3 seconds.