Chapter 6 – Custom Blueprint modifiers

If the Object creation/placement system doesn’t have exactly what you need – don’t worry, we’ve got you covered.

You can SubClass the Placement actor and over-ride the function “PreSpawn” – that has the Transform created by the Build system and returns a new Transform, and a bool – when that’s true it’s telling rdBuildBuddy you’ve gone ahead and created an object and it doesn’t need to.

Returning false indicates you’ve just tampered with the Transform and an object still needs to be created.

This is the default PreSpawn – it just returns the current Transform.