Section 13. Version History

  • Blueprint/C++ Profiling
  • New Function to return reference of PerInstanceCustomData
  • New Function to update PerInstanceCustomData (works with 4.25 up)
  • Actor Pooling (1.21 also introduces events for Pooled/Depooled)
  • Component Pooling
  • Version 1.20 introduces Distributed Transaction Spawning
  • Version 1.23 adds functions for getting and setting InstancedStaticMesh Custom data
  • Version 1.24 adds some utility functions for harvesting and assimilating
  • Version 1.24 adds Blueprint Nodes for:
    • IsEditor
    • Utility Nodes to query the Compilation status and wait for it to finish
    • Utility Nodes to “Mirror” objects in blueprints, and “Place on Ground”
  • Version 1.30 adds a scalable fast runtime Procedural Population system
  • Version 1.30 adds a Subsystem to use rdInst from any actor
  • Version 1.30 adds a new system for manually adding mesh instances to rdActors
  • Version 1.30 morphs return types for actor spawning and pooling
  • Version 1.35 Spline Manipulation and Population
  • Version 1.35 Proxy Actors
  • Version 1.35 rdSpawnStuffActor
  • Version 1.35 rdPopulateActor