Section 6. Distributed Transactions

Section 6.1. Introduction

When adding a lot of actors to your level it can leave a very noticeable lag, so a good way to get rid of that is by splitting up the creation over multiple frames.

The rdInst Distributed Transactions system gives a fast and easy to use way to do this.

If you’re using the rdSpawnStuff Actors, they have options to automatically spawn using the Distributed Actors – it’s probably the easiest way to use them.

To find out how to distribute your creation transactions you can follow the tutorial below, or check the rdInstBase Distributed Transactions section in the Reference Manual.


Section 5.2. Tutorials

Tutorial 16 – Distributed Transactions