Section 7.3. Long-Distance Proxies

Long-Distance Proxies are similar to Proximity Proxies, but scan a longer distance – and rather than find them through a sphere trace of everything they’re scanned in sets of tight distance data.

They’re perfect for AI, using a StaticMesh of their SkeletalMesh – and swapping to the AI Blueprint when they get within a certain distance. This can really help with both rendering speeds and also make your level look a lot more populated.

In the next update you’ll be able to “mass move” those StaticMeshes in various ways too.

Long-Distance Proxies are just as easy to add, all you need to do is add each actor as a Long-Distance Proxy like:


Tutorials