rdInst Reference Manual 1.52
Last Updated: 9th July 2025
Section 1. Introduction
This manual goes through and describes each of the Blueprint Nodes and C++ methods in the various classes along with a brief description of the rdInstSetup.
There’s additional comments in the source code (more to come). Check out the Code Layout page for more details.
Just select the class or concept you’re looking for from the index along the left.
Note that any of the Nodes displayed here that accept a StaticMesh as a parameter also have an alternative node ending with “X” (e.g. rdAddInstance() also has rdAddInstanceX() ) that accept a “sid” rather than a mesh. The sid describes a mesh along with any custom properties like material overrides and collision. They’re FNames so are fast and efficient.