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Section 13. Version History
- Blueprint/C++ Profiling
- New Function to return reference of PerInstanceCustomData
- New Function to update PerInstanceCustomData (works with 4.25 up)
- Actor Pooling (1.21 also introduces events for Pooled/Depooled)
- Component Pooling
- Version 1.20 introduces Distributed Transaction Spawning
- Version 1.23 adds functions for getting and setting InstancedStaticMesh Custom data
- Version 1.24 adds some utility functions for harvesting and assimilating
- Version 1.24 adds Blueprint Nodes for:
- IsEditor
- Utility Nodes to query the Compilation status and wait for it to finish
- Utility Nodes to “Mirror” objects in blueprints, and “Place on Ground”
- Version 1.30 adds a scalable fast runtime Procedural Population system
- Version 1.30 adds a Subsystem to use rdInst from any actor
- Version 1.30 adds a new system for manually adding mesh instances to rdActors
- Version 1.30 morphs return types for actor spawning and pooling
- Version 1.35 Spline Manipulation and Population
- Version 1.35 Proxy Actors
- Version 1.35 rdSpawnStuffActor
- Version 1.35 rdPopulateActor