Section 2.6.3. rdInstBase- Long-Distance Proxies

// [rdInst v1.35] Adds the Instance to the LongDistance Proxy list, to be switched to the specified actor when in proximity to the player
FrdProxyItem& rdAddLongDistanceInstanceProxy(UStaticMesh* mesh,int32 index,UClass* actorClass,double distance,bool usePool=true,int32 poolAmount=20,bool DontRemove=false,bool DontHide=false,UrdStateDataAsset* State=nullptr);

// [rdInst v1.35] Adds the Prefab to the LongDistance Proxy list, to be switched to the specified actor when in proximity to the player
FrdProxyItem& rdAddLongDistancePrefabProxy(ArdActor* prefab,UClass* actorClass,double distance,bool usePool=true,int32 poolAmount=20,bool DontRemove=false,bool DontHide=false,UrdStateDataAsset* State=nullptr);

// [rdInst v1.35] Removes the LongDistance Proxy Instance
void rdRemoveLongDistanceProxyByProxy(AActor* proxy);