// [rdInst v1.35] Adds the Instance to the LongDistance Proxy list, to be switched to the specified actor when in proximity to the player
FrdProxyItem& rdAddLongDistanceInstanceProxy(UStaticMesh* mesh,int32 index,const FrdProxySetup& proxy);
// [rdInst v1.35] Adds the Prefab to the LongDistance Proxy list, to be switched to the specified actor when in proximity to the player
FrdProxyItem& rdAddLongDistancePrefabProxy(ArdActor* prefab,const FrdProxySetup& proxy);
// [rdInst v1.35] Removes the LongDistance Proxy Instance
void rdRemoveLongDistanceProxyByProxy(AActor* proxy);