Section 2.2.3 rdInstBase- Instancing – Transforming

// [rdInst v1.00] Changes the Transform of the Instance
void rdChangeInstanceTransformsForOwner(const AActor* instOwner,const FTransform& transform,bool worldSpace,bool markDirty,bool teleport);

// [rdInst v1.00] Gets the Transform of the Specified Instance of the UStaticMesh
bool rdGetInstanceTransform(UStaticMesh* mesh,int32 index,FTransform& transform);

// [rdInst v1.36] Gets the Transform of the Specified Instance of the UStaticMesh from the ISMC
bool rdGetInstanceTransformFast(UInstancedStaticMeshComponent* ismc,int32 index,FTransform& stransform);

// [rdInst v1.00] Update the Transform for the specified Instance Index
void rdUpdateTransformFast(UInstancedStaticMeshComponent* ismc,int32 index,const FTransform& transform);

// [rdInst v1.00] Update the Transform for the specified Instance Index
void rdUpdateTransform(UStaticMesh* mesh,int32 index,const FTransform& transform);

// [rdInst v1.00] Update the Transforms for the specified Instance Indexes
void rdUpdateTransformsFast(UInstancedStaticMeshComponent* ismc,int32 startIndex,const TArray<FTransform>& transforms,int32 arrayoffset=0);

// [rdInst v1.00] Update the Transforms for the specified Instance Indexes
void rdUpdateTransforms(UStaticMesh* mesh,int32 startIndex,const TArray<FTransform>& transforms);

// [rdInst v1.35] Increment the Transforms for the specified Instance Indexes
void rdIncrementTransforms(UStaticMesh* mesh,const TArray<int32>& indexes,const FTransform& transform);

// [rdInst v1.35] Increment the Transforms for the specified Instance Indexes
void rdIncrementTransformsFast(UInstancedStaticMeshComponent* ismc,const TArray<int32>& indexes,const FTransform& transform);

// [rdInst v1.24] Gets a reference to the Per-Instance Transforms for the mesh
TArray<FMatrix>& rdGetTransformsPtr(UStaticMesh* mesh,int32& numTransforms);

// [rdInst v1.24] Gets a reference to the Per-Instance Transforms for the mesh
TArray<FMatrix>& rdGetTransformsPtrFast(UInstancedStaticMeshComponent* ismc,int32& numTransforms);