Section 2.8. rdInstBase- Procedural

// [rdInst v1.24] Procedurally places the meshes over the volume
int32 rdProceduralGenerate(const ArdSpawnStuffActor* spawner);

// [rdInst v1.35] C++ only wrapper
int32 rdProceduralGenerateBake(const ArdSpawnStuffActor* spawner,FrdSpawnStuffData* bakeToSpawnData);

// [rdInst v1.24] C++ only utility function
float getLandscapeZ(float x,float y,float radius,FHitResult& hit,bool fixSlopes=false);