// [rdInst v1.00] Shows or Hides the Actor along with all its components and instances
void rdSetActorVisibility(bool vis);
// [rdInst v1.35] Shows or Hides the Instance
void rdSetInstanceVisibility(UStaticMesh* mesh,int32 index,bool vis);
// [rdInst v1.35] Shows or Hides the Instance (with ISMC reference)
void rdSetInstanceVisibilityFast(UInstancedStaticMeshComponent* ismc,int32 index,bool vis);
// Shows or Hides the Array of Instances (with ISMC reference)
void rdSetInstancesVisibility(UStaticMesh* mesh,const TArray<int32>& indexes,bool vis);
// Shows or Hides the Array of Instances
void rdSetInstancesVisibilityFast(UInstancedStaticMeshComponent* ismc,const TArray<int32>& indexes,bool vis);
// [rdInst v1.00] Shows or Hides the Folder of Actors
void rdSetFolderVisibility(USceneComponent* comp,const FString& folder,bool vis);
// [rdInst v1.00] Shows or Hides the Folder of Actors (just from name)
void rdSetFolderNameVisibility(const FString& folder,bool vis);
// [rdInst v1.00] Hides all Children and ISMs of this Actor
void rdHideAllChildren();