Section 4. rdSpawnActor

Section 4.1. rdSpawnActor – Event Handlers

// [rdInst v1.35] Handles dragged in assets and setup
virtual void OnConstruction(const FTransform &Transform) override;

// [rdInst v1.35] spawns data if in proximity and registers the actor
virtual void BeginPlay() override;

// [rdInst v1.35] removes the actor from the register
virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override;

// [rdInst v1.35] removes from the register and removes spawned objects
virtual void BeginDestroy() override;

// [rdInst v1.35] Overridable function to do custom spawning
void rdSpawnEvent();

// [rdInst v1.35] Overridable function to bake the custom spawning
void rdBakeEvent();