rdBPtools – BenchMarks
Last Updated: 2nd August 2023
rdBPtools creates highly optimized assets – fully instanced and with the minimum of components. Actors, child actors, and their components are assimilated into a single blueprint with only things like interactive objects, lights and environment actors being included as components or attached actors.
To show how massive the performance savings are, here is a collection of benchmarks of various types of prefab type blueprint. And keep in mind that with the rdBPtools blueprints – any single mesh in the blueprint can be converted back to an interactive actor quickly and easily (unlike all but the original form). For example a bottle in a fridge in the service station can be “taken”, or a shelf could be converted and then have force applied for physical interaction…
Each type is tested (rendering tests and editing tests):
- In their original form (usually actors in a level).
- Built as a Blueprint from the default “Create Blueprint” tool in UE.
- Instanced using the default MergeActors instancing tool.
- Merged into a single mesh. (Instanced)
- Merged into a PackedLevelActor
- Built using rdBPtools and the default instancing system.
- Built using rdBPtools and the rdInst instancing system.
BenchMarks:
Actors | Epic Prefab | BatchInst | PackedLA | MergedMesh | BPtools1 | BPtools2 | |
1. Product Shelf | 1.6 | 1.6 | 2.6 | 3 | 2.8 | 4.0 | 5 |
2. Convenience Store | 2.2 | 1.8 | 2.2 | 3.5 | 2.8 | 3.8 | 4.8 |
3. Motel Room | 1.8 | 1.6 | 2.6 | 3.4 | 3 | 4.2 | 5 |
4. Motel Exterior | N/A | 1.4 | 2.4 | 2.6 | 3 | 3.2 | 5 |



