rdBPtools – BenchMarks
Last Updated: 2nd August 2023
rdBPtools creates highly optimized assets – fully instanced and with the minimum of components. Actors, child actors, and their components are assimilated into a single blueprint with only things like interactive objects, lights and environment actors being included as components or attached actors.
To show how massive the performance savings are, here is a collection of benchmarks of various types of prefab type blueprint. And keep in mind that with the rdBPtools blueprints – any single mesh in the blueprint can be converted back to an interactive actor quickly and easily (unlike all but the original form). For example a bottle in a fridge in the service station can be “taken”, or a shelf could be converted and then have force applied for physical interaction…
Each type is tested (rendering tests and editing tests):
- In their original form (usually actors in a level).
- Built as a Blueprint from the default “Create Blueprint” tool in UE.
- Instanced using the default MergeActors instancing tool.
- Merged into a single mesh. (Instanced)
- Merged into a PackedLevelActor
- Built using rdBPtools and the default instancing system.
- Built using rdBPtools and the rdInst instancing system.
|1. Product Shelf||1.6||1.6||2.6||3||2.8||4.0||5|
|2. Convenience Store||2.2||1.8||2.2||3.5||2.8||3.8||4.8|
|3. Motel Room||1.8||1.6||2.6||3.4||3||4.2||5|
|4. Motel Exterior||N/A||1.4||2.4||2.6||3||3.2||5|