Tips to keep the Editor and Runtime Fast
last updated: 31st October 2022
rdBPtools allows you to build some very complex sets of meshes – by nesting Blueprints, you can easily en-mass large amounts of actors in your level.
A lot of effort has been put into making the whole experience smooth and fast, but it’s just not possible to edit huge amounts of actors quickly – the editor has to do a lot of things behind the scenes when you’re editing these actors.
Here are some tips to keep both the runtime executing smoothing and also the Editor:
- Convert as many Static Meshes to “Instanced Static Meshes” as you can.
- Hide as many assets in your Blueprints by default as possible – have them show on demand.
- If a Blueprint has a lot of meshes in it – consider converting it into one static mesh (see tutorial 9).
- If you’re dealing with 1000’s of Blueprints at once, consider stripping the Blueprint down to a minimum until everything is built, then recreate it.