rdInst Tutorial 23 – Using rdInst through the rdInst Subsystem
Last Updated: 8th June 2024
Tutorial created using rdInst version 1.41
The rdInst Subsystem is an easy way to create instances, pool actors and work with rdProxies from any actor.
In this tutorial we are going to add some randomly placed instances in the level on BeginPlay
Step 1. Create a new level from the Basic Template
Step 2. Open up the Level Blueprint and add the code below
This is just an example, adding things from the Level Blueprint is probably not a good practice in a game. But open the Level BP and add the code below in the BeginPlay event.