rdInst Tutorial 23 – Using rdInst through the rdInst Subsystem

The rdInst Subsystem is an easy way to create instances, pool actors and work with rdProxies from any actor.

In this tutorial we are going to add some randomly placed instances in the level on BeginPlay


Step 1. Create a new level from the Basic Template


Step 2. Open up the Level Blueprint and add the code below

This is just an example, adding things from the Level Blueprint is probably not a good practice in a game. But open the Level BP and add the code below in the BeginPlay event.


Step 3. Done, just play the level