Section 14. Harvesting StaticMeshes from actors such as PCG or Foliage

Harvesting all the static mesh instances from objects is now easy with rdBPtools.

All you need to do is select the actor/s or volume/s you’re wanting to harvest, right-click and select “Harvest Instances” from the rdBPtools section of the menu – you can choose to either harvest into StaticMesh Actors, or into a Blueprint.