Section 15. Extending Functionality

The Blueprints that rdBPtools provides are just the starting point. You are able to sub-class off either rdActor directly or from the BP_RandomActorBase or BP_ContainerBase Blueprints and add your own functionality.

If you’re not wanting to use the rdInst Instanced Static Meshes and the Randomization/Show functionality you can use any Blueprint (as long as it’s based on an Actor) you want.

Things such as randomized Material Instance Parameters is something that can be added by Deriving off the existing classes.